![]() ![]() And, as we can see from the example of those play labs in Bangladesh, those people often do not want you to play or have fun. ![]() In the Rat Race, you rely on other people to mind your business for you. And it completely shuts off your mind from other possibilities and ways of living and thriving in the world. The reason for this is because the Rat Race makes you entirely dependent on other people: your parents, your teachers, your boss, etc. ![]() Unfortunately, the Rat Race game is a losing one. In short, it’s the vicious cycle we learn from a young age that the only way to get ahead is to go to a good school, get a good job, and work harder and harder to try and get ahead. In his book, Rich Dad Poor Dad, Robert writes about the concept of the Rat Race. What would lead so many adults to be so afraid of play? Unsurprisingly, these aren’t uncommon comments that may be heard when preaching the importance of play as the most important way to learn, better than books, lectures, and tests. “I’d rather do housework than waste my time with play…” ‘What’s the point of this’ and ‘What’s the use of play?’ were common refrains…” “There’s a preconception that from the early years are led into a world of textbooks, and there’s no room for them to play.” In an article published by Quartz on the importance of play in learning and an experiment with play labs in Bangladesh, you can find the following quotes: Sadly, this is still the way many educators and parents across the world respond to the idea of children playing in order to learn. They have more important subjects to learn.” Clearly, they didn’t understand the power of play. Their verbal reply was, “We do not play games in school, and we are not interested in teaching young people about money. In 1996, Robert Kiyosaki’s educational board game, CASHFLOW®, was submitted to a group of instructors at a prominent university for their feedback. The best way to learn how to get out of the Rat Race is by playing the educational board game, CASHFLOW® There have been proven results in the power of play when it comes to learning Please note all of these would be in casual/QP play list only (ranked will remain the standard cash out tournament mode) keen for feedback/discussion/ideas if anyone has any.Traditional methods of teaching go against the natural way in which humans are meant to learn I don't have any other ideas but another 6v6 mode would be great to allow people who have larger groups to play together. Cash awarded for kills and small penalty on death (maybe 1/4 of what a single kill awards) unless you are holding the coin which gives a higher flat loss on death. ![]() If killed coin is dropped and continues the same countdown for next pick-up (does not count down when on ground) First to $XX wins or highest cash at end. Must hold coin for X minutes without dying and if so is awarded $XX and new Vault spawns. You are then marked and ping every 15-20 seconds (possibly within a certain radius) for other players to see. Solo players work to capture a Vault and pick-up the coin it drops. Vaults spawn on map to take back to your teams spawn but instantly award to your teams total when deposited (similar to a CTF scenario). Cash awarded for kills but no team wipe penalty. Is worth 10k to enemy team on kill - will then rotate to new member of that team if they die (maybe still do the drop coin mechanic to force enemy team to pick up) first to $XX wins or most cash at end wins. One random team member on each team is 'cashed up' and will ping every minute for enemy team to see location. $100 per 5-10 sec) first to $XX wins (or have 15 Min total timer) single cash out station moves every 5 mins to different location. Cash will continually flow to your teams total as you hold the cash out over time (E.g. Hold a single chashout for as long as possible. Some of my ideas for alternative game modes they can introduce - I have put this in the discord feedback as well but since that's a 1hr slow mode wanted to put here to have a more open discussion. ![]()
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